New items/weapons in the Item Inventory (Item Menu)! More info about those item names will be announced later.Fixed portions of the stone/paved roads that previously were diggeable and now are no longer diggeable with the shovel.The Song of Time, Inverted Song of Time and Double Song of Time have their effects re-arranged, to match their roles as in the Legend of Zelda: Majora's Mask for Nintendo 64 platform.Better Ice/freeze graphics for the enemies when they are being frozen by the spells, Ice Rod or the Ice Arrows! The ice, now, shines!.This allows them to match with every tileset swaps made to the Kakariko Village through seasons. Give the Kakariko house windows (the ones that light during the night time) their own spites instead of using tilesets.The ground flowers now have a better frozen version of themselves (for Winter season). The 4-tile big heavy white rocks (lift-able if you wear the gloves) now have an snow-covered version of themselves (for Winter season).In extension to above, the old and outdated NPC events in the Character Database, (including the Cucco events), have been updated!.Cuccos have been added to the Kakariko Village! (The Cuccos are chicken-like creatures and can be found mainly in farms or villages in the Zelda game franchise.) The Cuccos, much like any normal chickens, will attempt to run away from Link if he gets too close! Why don't try and catch 'em? Don't forget to talk to Anju the famous Cucco Lady who returns from Legend of Zelda: Ocarina of Time to Project Zelda Engine's Kakariko Village, for rewards!.Fix for the Script is Hanging error! People will no longer be facing that infamous error when they try to start the game!.But we finally dealt with this issue!) several optimizations and will change a bit the way it functions, with the primary goal to run faster! The way the font effects such as the "drop shadows", etc, work, will be optimized! And much more! Project Zelda Engine will no longer have any frame-rate hits and game slowdowns with Hermes 0.4! The Hermes Message Script has been updated to version 0.4! The new version 0.4 has greatly been improved, revamped and optimized, and it has become an extremely fast script that no longer affects the Engine's performance! (Sadly, Hermes 0.3 caused major slowdowns to Project Zelda Engine, as it has been reported by players.They will receive revamps and will be optimized to work with system entries and scripts instead of so many switches and variables! (before the Patch, the Inventory Menu and its weapons were terribly slow due to the usage of so many switches and variables, that, as result, slows down the game! The Update Patch 3 comes to correct this!) Optimized Weapons and Items, Optimized Inventory Menu! Now, all the weapons, items and the way the Inventory Menu work, will change.Faster Title Screen! Now, when you start the game, the animated Intro with the triforce, that plays in the game's Main Title Screen, will load much faster than before and now it will be shown almost instantly! (before the Patch, the Title Screen was terribly slow - often took about 5-10 seconds to load! The Update Patch 3 comes to correct this!).The Update Patch #3 for Project Zelda Engine brings several major new changes / additions to the game: The Update Patch 4 brings a completely revamped battle system to the Project Zelda engine, for the best experience and very high performance. The Official Website for all the latest news and features about the upcoming new version (aka Update Patch 4) of Project Zelda Engine:Īnd here a nice video by the user Chakanevil about the upcoming Update Patch 4's promising features! Release Date for Update Patch #4: Planned for Summer 2014 - Autumn 2014, as a new Action Battle System, the XAS, is being implemented to it Release Date for Update Patch #3: Thursday 22 September 2011 Release Date for Update Patch #2: Sunday 16 January 2011 Release Date for Update Patch #1: Saturday 1 January 2011 We really do need talented scripters, and these postions are almost a guaranteed position on the team, but the level of scripting has to be a great understanding as it is pretty complex, so please understand that we can not accept basic and newly begining scripters, unless they really have a firm grasp on the ruby system.Ĭurrent Version: Update Patch #2 Project Zelda Engine If you have any experience with XAS ABS that is a plus as well. The PZE Team is in much need of Ruby Scripters, and XAS ABS Eventers, but not so much on Mappers or Artists. Recruitment: For those of you that ever wanted to be a part of the team - Here's your chance! If you liked and loved the Project Zelda Engine, please support Nintendo and the official Zelda games! Thanks! Project Zelda Engine: The Zelda Starter KitĪ Zelda game creator - it lets you create your own nostalgic Zelda games!
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